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DoW II Patch 1.4

 
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# 25.06.2009 - 10:52:41 Leider keine Berechtigung       zitieren


Also es sind mittlerweile einige Informationen zum neuen Patch durchgedrungen.

Also die wichtigsten Änderungen sind:

1, Es wird ein WorldBuilder enthalten sein
2, Einheiten kriegen neue Fähigkeiten
3, T2 wird teurer und dauert länger um es zu erforschen
4, Carni auf T2 aber schwächer
5, Ripper sind nicht mehr baubar
6, HP und DMG von vielen Einheiten wurde geändert
7, Die verschiedenen Punkte bringen nur noch unterschiedlich viele Ressourcen

Hier mal ein Video das Eldar gegen Tyras mit dem Patch 1.4 zeigt:

http://store.steampowered.com/app/5298/

Und hier mal ein Inoffizieller Patchlog eines Users, viele Punkte sind bestätigt aber es ist halt nicht offiziell:

 Zitat
Code:
// +--------------------------------------------------------------------------------------
// |
// | - Dawn of War II present changes for patch 1.4 -
// | seen in Relic's Battle Report "Eldar vs. Tyranids"
// |
// | by ace4sure
// |
// +--------------------------------------------------------------------------------------


Global:

- Tier 2 upgrade cost increased to 300/125 (Requistion/Eneregy) from 250/45.

- Unit responsiveness improved.
- Pathing for retreating units improved.
- Vehicle pathing improved.

- Generator armor changed so it can basicly be hamred with all weapons.
Instant destroying with stikkbommaz or Plasma Grandes has been removed.

- Retreating breaks stun.



Eldar:

- Webway Gates cost reduced and have lower population cost (no numbers).

- Fleet of Foot only accessable to units through wargear/aspect upgrades.

- Guardians are more durable and do more damage.

- Rangers cost reduced (no numbers)

- Banshees energy cost removed.
- Banshees are more durable.
- Banshees' Aspect of the Banshee upgrade now available at Tier 1.

- Warpspiders are more durable, have better responsiveness while jumping.

- Brightlance rate of fire increased significantly (1 shot/sec ?).

- Wraithlord Shurikan Cannon damage increased ("on pair with Razorback DPS").



Tyranids:

- Rippers are no longer trainable.

- Hormagaunts have been "scaled up" to compete with other early game units.
- Hormegaunts have their movement speed reduced to match other early game units.
- Hormagaunts can now upgrade Adrenal Glands which increases thier movement speed
and gives them to abilty to leap.

- Termagaunts have been "scaled up" to compete with other early game units.

- Termagaunts have their movement speed reduced to match other early game units.
- Termagaunts can upgrade Toxin Sacs which gives them to Crippling Shot ability.
Crippling Shot significantly reduces the movement speed for short period of time.

- Warrior Brood cost changed to 300/30 from 400/15.
- Warrior Brood now has detection cababilities.
- Warrior Brood Barbed Strangler weapon has its range shortend but increased rate of
fire and projectile speed.

- Ravaners available at Tier 1 for 400/45 and have thier HP redcued to 1200 from 1350.
- Ravaners have the new Burrow Strike ability which lets them burrow into the ground
and after a short delay break to the surface at a designated area where they cause
disruption.
- Ravaners can upgrade Enhanced Muscle Coil at tier 2 which allows them to burrow
in to the ground permanently and cause disruption and stun when breaking to the surface.

- Spore Mines have two diffrent explosions.
An instant explosion which causes disruption, stun and suppression.
A charged explosion (5sec ?) which causes massive damage.

- Carnifex available at Tier 2.
- Carnifex can be upgraded with (and only with) Thornback Armor at Tier 3 for 100/50
which grants the ability to charge and spawn Rippers.

- Screamer Killer - new unit, basicly a carnifex with heavy ranged weaponary - available
at Tier 3.
It has a Barbed Strangler and can drop Sporemines.
The Barbed Strangler has been buffed significantly to act as a kind of soft artillery;
deals major damage to infantry and causes suppression, but no damage to vehicles.
- Screamer Killer can be upgraded with Venom Cannon including Bioplasma.
- Bioplasma has been adjusted to be more reliable and has its radius reduced.

- Lictors are available at Tier 3 and got buffed ("beefier").



// * end of file *



Zuletzt modifiziert von dp.Zorg am 25.06.2009 - 10:53:39



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