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dp.Choleriker
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# 19.07.2013 - 11:58:47 Leider keine Berechtigung       zitieren


Kaum sind die Foren wieder da gibts auch schon Infos zum neuen Patch:
R4Z0R49
Yesterday, 03:16 PM
* [UPDATED] - More PV optimization (should remove alot of unwanted traffic)
 
SetDMG
SetFuel
GutBody
HideBody
Humanity
Transfuse
Painkiller
Morphine
Epinephrine
Bandage
 
In place of every player sending this info to everyone on the server every time it changes we now only send to the ppl who matter.
 
* [UPDATED] -  Target system is now split into 2 section's local and remote. This should cut down on alot of traffic and long target arrays.
 
Where in the middle of testing server side wild roaming zeds. During tests 500 wild zeds have been spawned without any long term effect to server fps more will come later on this.Share 

Zitatende
Ich kann mir gut vorstellen das das die Performance verbessern wird. Zurzeit wird jede Aktion die ein Spieler ausführt an ALLE Spieler gesendet ob die damit was zu tun haben oder nicht. Das fürt zu unnötigem Datenverkehr und macht es Hackern extrem einfach da rumzupfuschen.


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dp.Choleriker
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# 13.08.2013 - 07:29:00 Leider keine Berechtigung       zitieren


Was neues zum neuen Patch.
Anscheinend soll es jetzt auch Spawnlocations geben wie bei Origins ....mir persönlich gefAllt das nicht.
Das ganze wird über so ein Menü geschehen.m


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dp.MacGyver
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# 13.08.2013 - 19:59:16 Leider keine Berechtigung       zitieren


Ich wähl dann immer Kamenka <3


Kein Kompromiss, kein Schritt zurück
Nicht therapierbar, unbelehrbar, unbeirrbar
Geh'n wir weiter unsern Weg
Auf der Suche nach dem Glück
Mit dem Schädel durch Beton, bis der zerbricht
Einmal zur Hölle und zurück

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dp.Monochrom
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# 13.08.2013 - 20:04:17 Leider keine Berechtigung       zitieren


super dann treffen wir uns da :)


Einmal dachte ich, ich hätte unrecht. Aber ich hatte mich ausnahmsweise getäuscht.
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dp.Choleriker
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# 14.08.2013 - 06:17:21 Leider keine Berechtigung       zitieren


Kann eigentlich jemand alles Lesen ...Kamenka,Cherno .......


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Die Julia
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# 14.08.2013 - 07:05:03 Leider keine Berechtigung       zitieren


das mit den spawnlocations hat schon was :)
gerade wenn man mit freunden zusammen starten will oder auch alleine ...
man erspart sich einfach das sinnlos auf und ab gerenne an der küste :)

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R3ViL
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# 15.08.2013 - 07:28:44 Leider keine Berechtigung       zitieren


 Zitat von dp.Choleriker

Kann eigentlich jemand alles Lesen ...Kamenka,Cherno .......



Cherno, Elektro, Balota, Berezino, Solnichniy, Kamenka

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Wofu
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# 15.08.2013 - 18:39:24 Leider keine Berechtigung       zitieren


Der Heli aufm Kamenka-Bild is ja die dreisteste Masche um Touristen anzulocken...


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# 12.09.2013 - 13:42:25 Leider keine Berechtigung       zitieren


 Zitat von 7sleeper


zwischen 7.9 und 14.9

und so soll er aussehen:

DayZ Mod Update 1.8 Changelog

Neuerungen:

Komplett überarbeitetes Inventar-System
Spawn Auswahl (Balota, Berenzino, Cherno, Elektro, Kamenka, Solnichniy and Random) Funktion kann Serverseitig deaktiviert werden
Das Equipment von bewusstlosen Spielern kann nun eingesehen werden
Medbox 1 kann nun im Krankenhaus gefunden werden
Mehr Kontrolle bei der Ausrichtung von Zelten, Tarnnetzen, Panzerfallen usw.
Tarnetze werden 24 Stunden nach dem Tod des Besitzers entfernt
Neue Loot-Stellen (Land_a_stationhouse, Land_HouseV2_04_interier, Land_Mil_Barracks_i, Land_SS_hangar)
Hotkey Funktion zum Waffenwechsel (1= Primär Waffe, 2= Sekundär Waffe, 3= Nahkampf)
Neues Antihack Pflanzenmodell
Neue Death-Screen-Funktion bei der die Spieler nach 5 Sekunden automatisch zur Lobby zurückkehren
Fahrzeug UH1H_DZ2 mit Desert Skin
Crafting-System hinzugefügt
Angeln wurde hinzugefügt
Ein neues Nahrungsmittel, eine neue Nahkampfwaffe und neues Fisch Modell wurde hinzugefügt
Waffen können nun kombiniert werden u.a. Baseballschläger mit Nägeln, Chloroform Rag uvm.

Fixes und Updates:

Bärenfalle wurde wieder in die Loot Table eingefügt
Zombie Bewegungs-System aktualisiert
Neuer Ladebildschirm für Spieler welche Army of the Czech Republic besitzen
Essen und Trinken in Fahrzeugen ist nun möglich
Leichnam von Spielern verschwindet nicht mehr, wenn dieser sich zu schnell ausloggt
BattleFieldClearance Antihack
Krankenhaus Wallhack wurde gefixt
Antihack wurde verbessert
Bank im Eingangsbereich der Barracke am NWAF wurde entfernt
Medizinische Versorgung nun auch in Fahrzeugen möglich
BIS_Effects AirDestruction bug beseitigt der die Welt in Feuer setzte
Quick Switch nun im Action Menü
PV-Optimierung
Tschechisch, Deutsch, Spanisch, Französisch und Russisch stringtable
Mission File wurde deutlich verkleinert
Combatrolle wurde durch Shacktac Bunny Hop ersetzt
Einige Sicherheitsupdates wurden hinzugefügt
Krankenhaus Loot wurde geupdatet
Infektions Chance wurde geupdatet
Alle Trash Items wurden aus dem Gebäude Loot Table entfernt
Reichweite der Rauchgranate wurde auf 50 gestellt
Loot Spawn Radius wurde von 120 auf 70 heruntergesetzt
Spawn Verzögerung von 300 auf 150 herabgesetzt
Humanity erhöht sich bei Banditen nach geraumer Zeit
Spieler können nun anderen auch Antibiotika verabreichen
SD Magazine wurden von nicht SD Waffen entfernt und umgekehrt
ArmA 2 Squad Command Menü wurde entfernt


Zuletzt modifiziert von 7sleeper am 12.09.2013 - 13:07:28

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# 12.09.2013 - 13:44:55 Leider keine Berechtigung       zitieren


Current Full Changelog.


* [NEW] - Completely reworked inventory design.
* [NEW] - Spawnselection. (Balota, Berenzino, Cherno, Elektro, Kamenka, Solnichniy and Random) Server admins can choose to enable/disable. (DEFAULT: ENABLED)
* [NEW] - You may now access another player's gear if they are unconscious.
* [NEW] - Medbox1 and foodbox1 found at infected camps.
* [NEW] - Medbox1 added to hospital
* [NEW] - Object orientation system for better placement (will allow more control on object placement tents, stash, camo nets, tanktraps, sandbags, wirefence)
* [NEW] - Added item Camonet. (Helicrash, Military)
* [NEW] - Camo nets will be removed within 24 hours of owners death.
* [NEW] - Loot locations (Land_a_stationhouse, Land_HouseV2_04_interier, Land_Mil_Barracks_i, Land_SS_hangar)
* [NEW] - Log Suspicious weapons, kills with localvehicles and one shoot kills.
* [NEW] - Hold/carry functionality to gear.
* [NEW] - Weapon switch 1, 2, 3 keys function as hotkey. (1 => rifle, 2 => pistol, 3 => melee)
* [NEW] - Added plants model antihack.
* [NEW] - Deathscreen function. (Player will be moved to lobby after a 5 second timeout.)

* [FIXED] - Zed direction issue when under chase condition. (should stop them keep turning)
* [FIXED] - Issue where you'd get stuck after the tackle animation.
* [FIXED] - Infection divide by zero error.
* [FIXED] - Updated all zed movement systems to fall in line with the readded LOS and Angle of attack checks. (This should improve zeds reaction times & make sure target is in hitting range)
* [FIXED] - Balanced Zed damage Normal returned to .7 Viral kept at 50% higer rate. (Both types can still knock players unconscious)
* [FIXED] - Viral's base damage updated to be Normal's highest damage output.
* [FIXED] - Major dupe, reconnect dupe and body dupe.
* [FIXED] - DayZ Loadingscreen if people use ACR.
* [FIXED] - Eating and drinking in vehicles.
* [FIXED] - Infection will now be properly removed at tents after logout
* [FIXED] - Readded Beartrap to loot tables.
* [FIXED] - Death body doesn't disappear anymore if the player disconnected too fast.
* [FIXED] - BattleFieldClearance antihack.
* [FIXED] - Hospital wallhack.
* [FIXED] - Antihack.

* [UPDATED] - Quick switch now has action menu swapping.
* [UPDATED] - PV optimization. (should remove some unwanted traffic)
* [UPDATED] - Czech, German, Spanish, French and Russian stringtable.
* [UPDATED] - Missionfile is now much smaller.
* [UPDATED] - Replaced combat roll with Shacktac Bunny Hop.
* [UPDATED] - Removed attack call from FSM due to latency. Playing who spawned the zed may not be the player the zed is attacking.
* [UPDATED] - Security updates.
* [UPDATED] - Updated hospital loot.
* [UPDATED] - Increased angle of attack.
* [UPDATED] - Infection base chance.
* [UPDATED] - Removed all trash items from building loot tables and replaced with a generic table (better organisation)
* [UPDATED] - Viral Workers have now been assigned home locations. (MilitarySpecial, Military,Industrial) (harder to spot)
* [UPDATED] - Viral Villagers have now been assigned home locations. (Supermarket,Farm,Residential) (easy to spot)
* [UPDATED] - Max smoke target range to 50.
* [UPDATED] - Loot spawning radius reduced from 120 to 70.
* [UPDATED] - Spawn delay reduced from 300 to 150.
* [UPDATED] - Humanity gain over time for bandits.
* [UPDATED] - Auto continue when mission loads for first time.
* [UPDATED] - Antiwallhack.

* [REMOVED] - Vehicle damage spam log.
* [REMOVED] - Collision system from tents, stash's, camo nets (Should allow storage system to be placed in better locations)
* [REMOVED] - Difficulty system due to issues with official hive. (Official hive cant hold multiple difficulty levels)

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# 12.09.2013 - 13:47:01 Leider keine Berechtigung       zitieren




Bleibt zu hoffen, dass es damit nicht ausartet!

Gruß
Oswald

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dp.Choleriker
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# 18.09.2013 - 17:15:38 Leider keine Berechtigung       zitieren


Mittlerweile schon keine News mehr da schon auf dem Server ...aber hier nochmal zum nachlesen was alles funtkionieren sollte:
[color=#FFFF00]Changes:

* [NEW] - Completely reworked inventory design.
* [NEW] - Spawn selection. (Balota, Berenzino, Cherno, Elektro, Kamenka, Solnichniy and Random) Server admins can choose to enable/disable. (DEFAULT: ENABLED)
* [NEW] - You may now access another player's gear if they are unconscious.
* [NEW] - Medbox1 and foodbox1 found at infected camps.
* [NEW] - Medbox1 added to hospital
* [NEW] - Object orientation system for better placement (will allow more control on object placement tents, stash, camo nets, tanktraps, sandbags, wirefence)
* [NEW] - Added item Camonet. (Helicrash, Military)
* [NEW] - Camo nets will be removed within 24 hours of owners death.
* [NEW] - Loot locations (Land_a_stationhouse, Land_HouseV2_04_interier, Land_Mil_Barracks_i, Land_SS_hangar)
* [NEW] - Log Suspicious weapons, kills with local vehicles and one shoot kills.
* [NEW] - Hold/carry functionality to gear.
* [NEW] - Weapon switch 1, 2, 3 keys function as hotkey. (1 => rifle, 2 => pistol, 3 => melee)
* [NEW] - Added plants model antihack.
* [NEW] - Death screen function. (Player will be moved to lobby after a 5 second timeout.)
* [NEW] - ShackTac Movement addons - This addon causes your weapon collision with the environment to be significantly toned down, meaning that you can now move sideways through doorways and generally find CQB to be enjoyable, versus feel like a rusted robot trying to navigate a terrifying alien world called 'indoors'. Try it out and see, it's simple and very noticeable.
* [NEW] - Vehicle - UH1H_DZ2 with Desert Skin.
* [NEW] - Crafting system implemented (All recipes must be discovered by crafting).
* [NEW] - Fishing has now been added.
* [NEW] - 1 new food item, 1 New melee weapon, New fish models.
* [NEW] - Crafted Traps. (Punji Trap, Tripwire (Cans), Tripwire (Decoy), Tripwire (Flare), Tripwire (Smoke), Tripwire (Grenade), Bear Trap (Grenade), Bear Trap (Flare), Bear Trap (Smoke))
* [NEW] - Crafted Medical. (Makeshift Bandage, Makeshift Splint (Wood), Makeshift Splint (Metal), Bloodbag (Transfusion Ready))
* [NEW] - Crafted Weapons. (Nailed Bat, Barbed Wire Bat, Sledge Bat, Batchete, Chloroform Rag, Makeshift Machete, Makeshift Sledgehammer)

* [FIXED] - Readded Bear trap to loot tables. (TrapBear)
* [FIXED] - Zed direction issue when under chase condition. (should stop them keep turning)
* [FIXED] - Issue where you'd get stuck after the tackle animation.
* [FIXED] - Infection divide by zero error.
* [FIXED] - Updated all zed movement systems to fall in line with the re-added LOS and Angle of attack checks. (This should improve zeds reaction times & make sure target is in hitting range)
* [FIXED] - Balanced Zed damage Normal returned to .7 Viral kept at 50% higher rate. (Both types can still knock players unconscious)
* [FIXED] - Viral zed's base damage updated to be Normal zed's highest damage output.
* [FIXED] - Small updated to overall damage output.
* [FIXED] - Major dupe, reconnect dupe and body dupe.
* [FIXED] - DayZ Loadingscreen if people have ACR.
* [FIXED] - Eating and drinking in vehicles.
* [FIXED] - Infection will now be properly removed at tents after logout
* [FIXED] - Re-added Beartrap to loot tables.
* [FIXED] - Death body doesn't disappear any more if the player disconnected too fast.
* [FIXED] - BattleFieldClearance antihack.
* [FIXED] - Hospital wallhack.
* [FIXED] - Antihack.
* [FIXED] - Removed benches in the middle of the NWAF barracks entrance.
* [FIXED] - Loot will now be more random within the weaponholders. (We wont allow two items of the same type in each pile)
* [FIXED] - Medical actions performed in vehicles now work properly.
* [FIXED] - BIS_Effects AirDestruction bug that sets the world on fire.

* [UPDATED] - Quick switch now has action menu swapping.
* [UPDATED] - PV optimization. (should remove some unwanted traffic)
* [UPDATED] - Czech, German, Spanish, French and Russian stringtable.
* [UPDATED] - Missionfile is now much smaller.
* [UPDATED] - Replaced combat roll with Shacktac Bunny Hop.
* [UPDATED] - Removed attack call from FSM due to latency. Playing who spawned the zed may not be the player the zed is attacking.
* [UPDATED] - Security updates.
* [UPDATED] - Updated hospital loot.
* [UPDATED] - Increased angle of attack.
* [UPDATED] - Infection base chance.
* [UPDATED] - Removed all trash items from building loot tables and replaced with a generic table (better organisation)
* [UPDATED] - Viral Workers have now been assigned home locations. (MilitarySpecial, Military,Industrial) (harder to spot)
* [UPDATED] - Viral Villagers have now been assigned home locations. (Supermarket,Farm,Residential) (easy to spot)
* [UPDATED] - Max smoke target range to 50.
* [UPDATED] - Loot spawning radius reduced from 120 to 70.
* [UPDATED] - Spawn delay reduced from 300 to 150.
* [UPDATED] - Humanity gain over time for bandits.
* [UPDATED] - Auto continue when mission loads for first time.
* [UPDATED] - Antiwallhack.
* [UPDATED] - Land_Mil_Guardhouse Now spawn's a max of 3 zeds down from the default of 6
* [UPDATED] - Players may now administer antibiotics to other players
* [UPDATED] - Players may now switch seats while in a helicopter (back seat, gunner, pilot).
* [UPDATED] - Removed non SD mags from SD weapons, Removed SD mags from non SD weapons. (weapon configs)

* [REMOVED] - Vehicle damage spam log.
* [REMOVED] - Collision system from tents, stash's, camo nets (Should allow storage system to be placed in better locations)
* [REMOVED] - Difficulty system due to issues with official hive. (Official hive cant hold multiple difficulty levels)
* [REMOVED] - Removed ArmA 2 squad command menu (0-9 or F1-F12)

Above is the proposed change log for release between - 07/09/2013 - 14/09/2013
Change log has already been passed by Rocket. Hopefully the next release's should follow pretty fast.
[/color]


Zuletzt modifiziert von dp.Choleriker am 18.09.2013 - 17:16:51


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7sleeper
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# 24.09.2013 - 09:10:42 Leider keine Berechtigung       zitieren


DayZ Patch 1.8.0.1 - Hotfix Changelog

[FIXED] - Database cleanup has now been fixed and camo net added.
[FIXED] - Date sync has now bee fixed to provide night time again.
[FIXED] - SVD and SVD_CAMO firemodes now working as they should.
[FIXED] - Motocycle tt650 now has modified hitpart system should hopefully fix repair issues with it.
[FIXED] - Backpack sounds not playing for opening the backpack of other players.
[FIXED] - Building Delays Fixed. (Buildings will now only have 1 pass per the timer. Zeds 5 mins, Loot 15 mins) - Should provide FPS boost.
[FIXED] - Loot Bias system Fixed. (Limits the amount of Piles within a building every 15 mins) - Should lower overall loot spawned, Should provide FPS Boost
[FIXED] - Potential fix for the action menu issues.
[FIXED] - Fixed duping of meat while gutting animals and removing fuel/parts from a vehicle
[FIXED] - Remove gas,repair,salvage etc. options from incorrect object.
[FIXED] - Time sync on login
[FIXED] - Incorrect right click menu in gear if a melee object is on a player's back.
[FIXED] - Removed refuel option on destroyed vehicles and study body option on animals.
[FIXED] - Gutting animals works properly now

[UPDATED] - Mechanic - Sepsis chance from "bleeding" raised from 1% to 30% (More like 3% once 10% bleeding effect is taken into account).
[UPDATED] - System - Zed Aggro on all Weapon fire now changed to a more dynamic system to allow the overall distance the shot was hered to changes the way and amount of zeds responce. ((50 Meters and below = Run to location),( 50-71 = 50% chance they walk to location), (70 meters and up = walk to location))
[UPDATED] - System - Zed Damage output base scale lowered (from 300 Normal/400 Viral to 200 Normal/300 Viral)
[UPDATED] - PBX Boat speed reduced from 125 to 85.
[UPDATED] - Login time has now been reduced.

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# 22.10.2013 - 17:43:41 Leider keine Berechtigung       zitieren


This is the rolling Development changelog for 1.8.1


Changes:
* [NEW] - Mechanic -Nutrition system for all food types.
* [NEW] - Mechanic -Hunger and Thirst is now based on the new nutrition system.
* [NEW] - Mechanic - Salvage Parts from Vehicles (Players with a toolbox can now remove undamaged parts from vehicles in world)
* [NEW] - Storage - Dome Tent has now been added.
* [NEW] - Loot bias is now controlled by the server admin.
* [NEW] - Private SQL - Cleanup updated to move dead bodies(character_dead) to a new table before removal from main table(character_data).
* [NEW] - 1 new model (feather).
* [NEW] - Woodern arrows can now be created. (Wood,FeatherX2)
* [NEW] - Feathers added to Hens as you gut.
* [NEW] - Action menu update to destroy tents. (all items pile up outside)

* [FIXED] - Infected Camps no longer repeatedly spawn infected.
* [FIXED] - Infected Camps Loot updated to be more in line with crash sites.
* [FIXED] - LOOT - Building locks have been moved to after the building has spawned loot. (hopefully this should allow the bias to sometimes fail but allow other pass's if no loot has spawned.

* [UPDATED] - Thirst and hunger updated to no longer be a instant fill on eating/drinking.
* [UPDATED] - Melee weapons updated Range and shot count.
* [UPDATED] - Full moon nights is now select-able by the server admins.
* [UPDATED] - Salvage system updated to provide a chance some items like glass,engine and fuel can break during salvage

Remember this is a development change log.

To be done.
Bloodbags removed from hospitals and replaced with self bloodbag parts.
Cardbox box's for medical systems to be updated to a new model.
Self bloodbag system to be added. (blood must be drawn from player before hand see 1).
New crafting recipes to be added.
New plant systems to be added.
Nutrition systems needs calories updating for every food item.
Melee weapon fire to be updated from a single shot to a small burst. (see how it plays and looks).
Make loot bias changeable option within the mission file for private server admins. (Done)
Load journal with all config options for easy player view of server settings. (Spawnselection,Lootbias).
Base Building Stage 1.
Nutrition/Medical Stage 1.
Crafting tidy up from being all thumbs.


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