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Dawn of War II - Erfahrungsberichte
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Zorg
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# 29.06.2009 - 13:03:45 Leider keine Berechtigung       zitieren


Morgen ist leider schlecht, da ich übermorgen eine Klausur schreibe.



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Natty Dread
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# 29.06.2009 - 15:19:52 Leider keine Berechtigung       zitieren


AHAHAHAHAHAAA!!!! ICH WEIß NICHT WANN ICH ZEIT HAB !!! ICH HAB HEUTE MEINEN ABSCHLUSS GESCHAFFT !!!!!! UND DIE GANZE WOCHE GEHTS BEI MIR DICKE AB !!!! (caps lock off) also ich hab keine Ahnung wann ich Zeit hab ! Aber adde mich am besten einfach mal bei Steam Revan, mein Name ist PabloAugustus.
Dann siehst eh wann ich online bin und kannst mal anfragen ob ich Zeit hab !

Zorg
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# 29.06.2009 - 16:18:04 Leider keine Berechtigung       zitieren


Du meinst dein Name ist PabloAugustos unter Games for Windows Live.

Übrigens Glückwunsch, wurde auch Zeit :D



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Natty Dread
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# 29.06.2009 - 16:57:00 Leider keine Berechtigung       zitieren


nene Zorgl...ich weiß schon was ich da rede.
Denn in GfWL hat mich der Revan schon, allerdings noch ned im Steam und da lautet mein Account-name auch PabloAugustus. Und über Steam kann man eben schneller erkennen ob jemand da ist oder nicht.

Übrigens Danke, wurde wirklich Zeit, ja ! =D

Zorg
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# 09.07.2009 - 09:41:29 Leider keine Berechtigung       zitieren


Hier sind die Patchnotes für die Beta:

========================
There is Only War Release Notes 1.4.2
========================
Balance Updates
Ork Balance Updates

Warboss
• Bang Bang Hammer damage bonus changed from 7% to 5%
• ‘Ard Boyz only affects melee damage

Tankbustas
• Tankbusta HP increased from 150 to 200 per unit
• Tankbusta Rokkit range increased from 40 m to 44 m

Sluggas
• Choppa damage decreased from 27 to 24
• Slugga Nob moved to tier 2, detection removed, decorator updated, tooltip updated

Shootas
• Shoota Nob moved down to tier 1, detection added, decorator updated, tooltip updated

Deff Dread
• Deff Dread Buzzsaw damage increased from 150 to 180

Ork Globals
• Ork passive Waaagh! generation rate reduced from 0.5 to 0.25

Lootas
• Lootas no longer have a Waaagh! cost on Hide Da Gunz

Stormboyz
• The Bomma Boyz upgrade now requires Tier 2
Eldar Balance Updates

Farseer
• Spirit Stones’ energy regeneration is now squad based
• Farseer’s Spiritual Rites now only heals infantry

Warlock
• Distort Field from 70% to 50% damage reduction, only affects ranged damage
• Channeling ability cost increase from 30 to 50
• Health buff from Channeling changed from +3 regeneration to 10 HP per second
• Warp Throw no longer affects retreating units
• Warp Throw Cooldown increased from 40 to 60

Rangers
• Ranger knockdown shot now does AOE
• Ranger HP increased from 100 to 150 per unit
• Energy cost on Kinetic shot reduced from 45 to 70
• Ranger Long Rifle cooldown reduced from 5.5 seconds to 3.5 seconds (The 3 second reload and 1 second fire time remain unchanged)

Banshees
• Decreased the damage of the Banshee power sword from 37 to 33
• Increased the special attack damage from 15 to 20

Wraithlord
• Wraithlord brightlance damage decreased from 90 to 60

Warp Spider Exarch
• Reduced the damage of Power Blades from 110 to 75
Space Marine Balance Updates

Scouts
• Scouts now have melee resistance
• Reduced Scout melee damage from 7 to 4
• Reduced the damage of the Scout’s Shotgun from 40 to 30

Tech Marine
• Moved Techmarine plasma gun to tier 2

Tactical Marines
• Tactical marine bolter damage increased from 23 to 27

Razorback
• Razorback upgrade no longer grants a speed bonus

Devastator Heavy Bolter
• Removed the Vengeance Rounds damage bonus against generators

Apothecary
• Spritual Rites now only heals infantry units
Tyranid Balance Updates

Zoanthrope
• Zoanthrope Focused Blast now slows by 60%

Spore Mines
• Reduced Spore Mine damage against vehicles from 300% to 125%
• Spore Mines changed from Tiny to Small size
• Spore Mines no longer affected by Catalyst
• Spore Mine damage reduced from 1 to .5 vs building_light

Lictor Alpha
• Jump ability cooldown increased from 6 to 30 seconds
• Decreased the healing percentage of Feeder Tendrils from 3% to 2%
• Fixed Lictor Hero Knockback

Lictors
• Lictor Flesh Hooks can target units in buildings

Carnifex
• T2 Carnifex can now heal at the HQ

Raveners
• Ravener HP decreased from 400 to 300 per unit
• Ravener Devourer changed to Bolter damage type, damage reduced from 110 to 85

Venom Brood
• Venom Cannon range increased to from 38 to 44

Rippers
• Rippers can no longer capture points
Miscellaneous Balance Updates

• Reduced the Autocannon damage against heavy armor from 200% to 100%
• Reduced the Explosive damage against heavy armor from 150% to 100%
• Reduced the Piercing_pvp damage against heavy armor from 0.75 to 0.6
• Reduced the Grenade_pvp damage against heavy armor from 1.5 to 1.25
• The damage caused by the Plasma Cannon weapon is now categorized under the Plasma Cannon damage type
Bug Fixes
Ork Bug Fixes

Warboss
• Warboss’ boss pole graphic now applies to fire resist armor type and will show up on Sluggas and other units with this armor
• Warboss’ kustom shoota now fires normally

Stikkbombas
• Stikkbombs can no longer be exploited by interrupting the throw

Kommando Nob
• Hide da Boyz de-camouflages units upon retreat
• Fixed a bug with the Kommando’s Extra Equipment regeneration
Eldar Bug Fixes

Warp Spider Exarch
• The Entangle ability can now be retreated from and does not affect retreating units
• Heavy Gauge Filament is now fixed
• Removed LOS requirement on Group Teleport
• Warp Spider Exarch can now group teleport into the fog of war

Guardians
• Guardian grenade tooltip no longer mentions suppression

Farseer
• Fortune hotkey changed to O

Avatar
• The Avatar now appears as a triangle on the minimap
Space Marine Bug Fixes

Apothecary
• Apothecary’s Rapid Fire ability has been changed to weapon knockback from ability knockback and no longer works on retreating units

Tech Marine
• Fixed Orbital Relay healing stacking with Techmarine’s Artificer Armor
• Fixed tooltip on Brothers in Arms ability
Tyranid Bug Fixes

Raveners
• Fixed Ravener Squad manual unburrow from breaking enemy weapons
• The manual unburrow ability no longer disables enemy weapons
• Poison Cloud now works when switching wargear

Warrior Brood
• Barbed Strangler upgrade no longer mentions health synapse

Carnifex
• Fixed a bug where casting bioplasma outside of the unit’s line of sight or range would cause it to go out of control

Hive Tyrant
• Fixed a bug where casting bioplasma outside of the unit’s line of sight or range would cause it to go out of control

Lictor
• Feeder Tendrils no longer heal when hitting buildings/vehicles



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